In “Lives of Red Stone River,” WID Director David Krakauer profiles influential Wisconsinites. His essay on Sun Prairie-born artist Georgia O’Keeffe reveals how mathematicians, scientists and artists share truth and beauty.
What can we learn about ourselves and society by examining violence in video games?
How acceptable is copying in order to create new video games? One WID and video game expert weighs in through the Institute’s App Awe editorial series.
Are video games tools in disguise for players to share their stories and perspectives of the world? That’s the idea behind this App Awe editorial from the Institute’s video games group.
What can we learn about life from games? WID video game researchers share insight in the editorial series App Awe.
In WID’s App Awe editorial series, Games+Learning+Society researcher Ryan Martinez explains how perspectives crafted in video games can influence and experience our lives.
In video games, there are choices. In life, there are choices. How does one reconcile and draw meaning from trajectories and narratives in games and reality? This question inspired a recent entry in WID’s editorial series App Awe.
What makes failing in a video game different than in life? In the editorial series App Awe, Dennis Ramirez makes the case for applying concepts of failure in video games to society and education.
Can chaos lead to “intelligent” behavior in video games? To find out, our App Awe editorial inspects the popular Internet experiment “Twitch Plays Pokémon.”
In an App Awe editorial, Eddie Lee, a research associate at WID’s C4 group, probes the science and philosophy in the popular computer game ‘Dwarf Fortress.’