Youth in grades 6-12 become the designers in a virtual reality contest.
Tools for Discovery is a monthly profile series that inspects the computer programs, gadgets and methods behind WID’s ideas and discoveries.
How can video games be used to inform how we act in the future? Read more about Keari Bell-Gawne and ideas she’s exploring as a video game researcher.
To better understand the cosmos, WID and Wisconsin IceCube Particle Astrophysics Center researchers are examining activity at the world’s largest neutrino detector in the Institute’s immersive virtual reality environment.
What if clothing could respond to its environment? That’s the idea behind a transdisciplinary class offered by WID and School of Human Ecology researchers.
A group of researchers at WID has looked beyond approaches traditionally associated with literary studies, instead gaining a deeper understanding through statistics, art and computation in a traveling exhibit called Victorian Eyes.
For Open Access Week, the WID community is thinking more about what it means to be “open” in the world of scientific research. Discovery Fellow Dorothea Salo makes the case that a new era of sharing might be more beneficial than we think.
How do everyday objects in the home influence a person’s ability to follow a medical regimen? To find the answer, a diverse group of researchers at WID has developed a new approach that combines real household data and virtual reality technology.
Are your “virtual eyes” and real eyes located in the same spot? Probably not, says WID researcher Kevin Ponto, who’s focusing on how to make 3D visualization more intuitive and realistic.
Popular Science magazine calls out virtual exertions research from WID’s Living Environments Laboratory.
A team of WID researchers has developed a way to move virtual objects in an immersive virtual reality environment through the use of muscle activity.