Games Education and Research, or GEAR for short, will be the spiritual successor to the Games+Learning+Society group
Field Day Lab nationally releases nine educational video games for middle schoolers made in collaboration with middle school teachers.
David Gagnon, head of the Field Day Lab is interviewed by Channel 3000 about the Pokemon Go phenomenon
Field Day Lab’s ‘Sustainable U’ game allows users to learn about systems of sustainability while exploring the UW-Madison campus. The free app is now available for iOS and Android.
Siftr from the Field Day Lab creates a clearinghouse for the creation of citizen science projects.
David Tenenbaum from UW-Madison news interviews David Gagnon about engaging teachers right from the start to build games that will actually be used in classrooms.
The next installment of the Field Day blog: Wisconsin teachers who know how to lead gifted students.
Blending fun and education, the Global Game Jam was intended to promote ARIS, that is used to create games and stories.
G+L+S video games spur STEM education for Madison-area Boys and Girls Club students
Madison game developers aim for critical mass to compete with the coasts
The goal is to untether them from memorization-style learning.
WID’s Games Learning Society emphasizes collaboration among educators, students and technology to synergize learning.
Games Learning Society hosted a three day conference at the Memorial Union which brought over 700 people together to discuss games in education.
Higher Education Video Game Alliance released a white paper today at the GLS conference. The report discusses the employment rates, salary, and satisfaction of alums from game programs like GLS.
WID’s Field Day Lab is researching how games help improve teaching and learning.
At the beginning of June, HzX brought together 40 top researchers and industry leaders to find news ways to innovate in the integration of games in business, healthcare, and education.
The next installment of the Field Day blog: Educators meet for some no-holds-barred experimentation with field research and games.
G+L+S featured on National Science Foundation homepage
Welcome to “Notes from the Field”, the first in a series of blog entries from the Field Day Lab
One WID researcher is examining the challenges young women face in becoming video game developers and experts.
Professor Ruth Olson introduces students to the Folklore of their own lives at UW–Madison using Siftr.
WID researcher Constance Steinkuehler comments on larger discussions related to harassment in the gaming community.